We recommend to use Chrome for the web version of the game. In case of any problems, download one of the builds below!

For Mousington! For the Holy Cheddar!

Sir Edam embarks on a perilous journey for the search of a legendary cheese. In this dice-based roguelite, heads (and dice) will roll until you finally get the nibble you deserve! 

  • Play by rolling dice - pick minimum 1, maximum equal to your Speed.
  • Choose whether to invest more in Initiative, or Combat rolls.
  • Think strategic - dice you don't roll during combat get upgraded!
  • Buff your chances with a chosen power-up after 1st, 3rd and 6th fight.
  • After each fight, you recover only 2 HP!

Will you be able to reach the Holy Cheddar? 


Devs:

titos2k - coding, art
outstar - coding, backgrounds, music

Voice actors:

Jacob Goldfarb as Narrator
Raven Anarchy as Sir Edam

Huge thanks to our testers: Vee, TiiaAurora, Pyrofox, Daan Broekhof!

Made entirely in 72 hours for Ludum Dare 56. Link to LD page here!

V1.1 - Fixed Speed stat bug on enemies

StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.2 out of 5 stars
(9 total ratings)
Authoroutstar
GenreStrategy
Made withGodot
TagsDice, Funny, Godot, Ludum Dare 56, Medieval, Roguelite
LinksLudum Dare

Download

Download
cheddalier_1_1_win.zip 68 MB
Download
cheddalier_1_1_linux.zip 62 MB

Comments

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The game felt a little repetitive, but I really love the system here. I'm a tabletop creator myself and this was super genius the way you level up unused dice and reduce dice when you deal damage against a blocking die. Such a clever idea! 

I really hope you keep working on this, I'd love to see it become something even bigger! ðŸ¥³ 

- ✨Beth

(+2)


Extremely fun, beautiful and addicting, but can be a bit cheesy sometimes. I found myself repeating the same strategy.

I call it: "3 + 1" where you use 3 dice to win the initiative, use 1 in the attack, and save the rest to boost. Do that enough times and you just have better odds to win the fight, it's just Mathematics. It can be a bit boring because now you have 12hp vs 12hp but you have 12,12,12,12,12 vs 8,8,6,4,4. And all you need to do now is keep rolling 3 dice for the initiative and 2 for the attack/defense, you don't even have to think, it's quite braindead but it works... Unfortunately  

(+1)

I used the opposite strategy.  One die for the initiative, and three die for defense.  Boost the one you don't use.  It involves a little luck, and if you get defeated, your dice get smaller, but that only happened with the final boss when they had 4 speed

Interesting strategy, same idea but inverted, just gotta be a bit lucky in the defense so you don't take any hits, but the same thing still applies for the initiative.

(+1)

One of the things I love the most about gamejam games, is that they don't overcomplicate their systems. The basic dice mechanic, combined with roguelike elements makes cheddalier not only instantly accessible - but after taking a few rounds to understand how combat works, has the "one more turn" vibe I get from games like Slay the Spire. 

Hecking great concept and I would play so much more of this. 

This is such a huge compliment, thank you SO much!