A downloadable game for Windows and macOS

Inventory management simulator gone roguelike!

This game is a part of Ludum Dare game jam. Rate it here!

Are you one of those damn hoarders? Do you loot every single house on your way - as long, of course, as their owners  don't see your dirty hands touching the cutlery? Well, this game is for you!

But this time, you don't have unlimited inventory space. Try to fit all your crooked swords, magic shields and useless food items in the little space you have - all that in a randomized dungeon, with enemies out to get you!

What's going to cause you the most trouble - a legendary skeleton mage or your beloved items?

Game made in a team of 3 for Ludum Dare 42 Game Jam.

Code / Implementation - @Memoriesin8bit

Implementation / Animation / Code -@Outstar

Art - @Titos2k

Build info: Download 1.1 for newest version. If you find the game too hard, there's an installer of original version available - it's much easier!

Instructions for Mac users:

1. Download .dmg file and mount it.
2. Drag the Loot Keeper game icon to the Applications folder.
3. Go to Applications, right click on Loot Keeper app and select Open.

Download

Download
Loot Keeper for Windows v1.1 (zip) 94 MB
Download
Loot Keeper for Mac v1.1 (instructions above) 96 MB
Download
Loot Keeper Legacy Installer (less balanced, but easier) 107 MB

Development log

Comments

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I cannot move my items!! I think it is a bug as i have reinstalled and tried multiple times to restart the game. Please fix

(+4)

Hey guys, played up to 17 and got a little bored, due to the lack of feedback between my power level and the enemies level. (at 67/73/69/72 currently)

I read you nurfed rings to prevent min maxers but I think your missing the algorithm you should be using for item gen.

Large items are mostly worthless, When I see an item I add up all it's stats and divide by the number of places, currently at lvl 17 most items have 2 value per slot, but 2 slot items are around 15-20 = 6 2 -1 8 or 5 2 1 8 , this gives them a slot value of 8+ each

-----------------------------

I think it would be better to generate an item, counts its slot, generate a secret "rarity" of 1-2-3-4-5 then generate a random number between 10%???? +/- of the slot*rarity value, and randomly apply stats to the item (based off the type, for example the gold belts favor attack and magical defence)

I would also offer bonuses for bigger more difficult items because they are harder to slot together in a coherent order in the equipment slots.

Was fun playing, i'll keep going tomorrow see how far it goes, I hope it's not an endless one. I have a need to check every item to make sure i'm not missing stuff!

i.e.
shield with bird on
6 slot
rolls 4 rarity
6*4=24 * +/- 10%???
6 slot non difficult shape 1.06*^2 (cube it if it's a difficult shape) 24*(1.06^2) = 27{{26.9}}

10-50-35-5 < --random stat distribution

2.7-13.5-9.4-1.35

now you can floor them or ceiling or just round them, whatever you thinks best.


(+1)

Thank you for that very detailed piece of feedback. That's a really good idea and the right direction to sort that issue out.  Yes, definetly item spawning needs to have better math behind it. We are planing to add  item rarity system too so we will need to think how to incorporate that. But your calculation will be a great start to work on this. Thanks again.

(+1)(-1)

This game truly fits the "not enough room" theme for this LD. I think we're all guilty of hoarding items, especially in games like Skyrim and Fallout, and I think if inventorywas managed like this, we'd be a little better at choosing the best equipment. Love the fact you can see what's up next; it's a great way to determine whether or not moving items is essential that round.

You can check out my experience in the video below! (Loot keeper starts at ~4:20)

SO MUCH FUN


(Mind you this is from the screenshots)
The game reminds me of a small flash game from acouple of years back called Help the Hero 

(1 edit) (+1)

I absolutely loved your game and thought it was awesome. I am a writer for a small website that covers everything gaming. I am adding the game to an article that I am currently writing and will post the link to the article here when it had published. In the meantime here is a video of gameplay I did. I hope you all continue on your journey of making games.

Updated (Sept 3, 2018) Here is the article that the game is included in.

This game was included in a compilation article that I wrote. If you would like to read my thoughts on the game, you can read the article by going here:

http://www.thedailygamepad.com/casual-fun-for-those-fall-nights/

Hiya! I played your game on my channel! I really liked this game, it was a nice nad fun game to play!

I thought this was a great take on a timeless classic. I enjoyed how the inventory looked like Diablo. Really nothing bad I can say about this tons of fun!
(+1)(-2)

I haven't downloaded this game or read anything at all about it, I hardly even glanced at the first screenshot on the page. All I wanted to say was how genuinely perplexed, baffled, and disgusted I was by the fact that the L was a sword and not the T.


I just scrolled up to look at some of the screenshots, and realized what this game was really about, meaning that the bent sword was very intentional. However, I spend a good 15 seconds of my precious time writing the paragraph above, so I will still post this comment. Although, now, as I finish this paragraph, I realize how it would have been easier to not post the comment than to add an explanation paragraph afterwards that was twice as long.


Good day.

Hey, played this on my channel! Maybe a bit tough, but really cool idea! :P

(+1)

Hey ! i played you game for a couple of hours today. i have some feedback and even some ideas.

I loved the game, it looks awesome and really easy to get into.

great start, great tutorial.
The game itself got a bit grindy quickly. i had the original game from the installer. so i quickly found out that rings are OP.

There's no need to keep any loot, i kept two fridges in my inventory for 23 levels and my equipment was just rings. 

the game crashed before i could screenshot it but i will do another run to show how i travel trough the levels.

so here are my ideas what i think would be nice:

-add a currency in the game. every time you fight an enemy, you get some coins. 

-add a merchant where you can sell the loot you get. i see the pics up here and i just go.. why do they keep all that stuff, just destroy it. it's worthless. 

-I would like an actual loadout for you character so for example a spot to equip one sword, one helmet, one pair of legs, 2 rings.. right now you can 'equip' a dozen helmets and have no sword. you could even make it so it changes the appearance of your character. (a bit how minecraft equipment works) 

-the choice to be a girl because let's face it, girls are way cooler AND cuter.

-( not sure yet about this one but i'll leave it to you) possibility to find keys on enemies to open certain chests.

-bossfights

(+2)

I couldn't play any longer, need some sleep.

This time, the first boyo rekt me even tho i had everything equiped you get at the start. 

did you know fridges use up 27 spaces, not 28?

this run i had the idea you don't need physical damage output. 


I like my inv clean. and i also love playing tetris.

good game. 

(+1)

Hey, thank you for your feedback, I love your ideas! Let me give you a quick glimpse of ideas we have currently:

- merchant event - big items are worth the most and the most expensive items you can buy are small ones!

- ring meta has to go :D We nerfed them a lot in the new version so if you want to use them, you have to juggle them around because of their polarized values (some are good for mages but make you weaker against warriors and the other way around)

- trap events - where you need to "hide" certain type of items either in your backpack or in your pockets, or else you will receive damage. Imagine a bear who attacks you if he feels any food on you!

- consumable items 

- different loadout characters (some have less hearts, but can delete single items during camp events, others have less hearts, but can leech life off enemies - we're still planning this out!)

- companions you need to carry in your inventory

And now I'm totally adding your ideas to the list, especially with boss fights - I imagine bosses that spawn stuff in your inventory but you have to be smart and use it against them!

We'll work on it further for sure :) 

(1 edit) (+2)

I enjoyed the game! I think the inventory mangement is well executed. The variety of different shapes and sizes for each item and the stats associated with each really makes you pick and choose what you need to keep and throw away. That being said, I do feel that the pacing of the game could use some more improvement, as it did feel like I was invincible after a certain point. It's nice that the stats for items are randomly generated, but, in my opinion, if there was a curve that increases the minium stats that you recieve for each item, while still randomly generating the stats for them, in balance with the enemies getting progressively tougher, it would overall help the pacing of the game progress a lot better. That being said, I still had a great time playing the game! I made a video with my experiences. Keep up the great work! 

(+2)

Thank you so much for playing and recording our game! The way progression works right now is enemies get more and more difficult with every camp, while your items stay the same - so at some point, there's no way to beat them, the only question is how long will that last :) We tried to make it happen faster with the last patch while also not making it impossible for players who got bad rolls on items at first. In full version, we'll make sure to balance it better!

Are there plans for Linux/Web builds?

Unfortunately we made this game in GameMaker Studio 2 and we don't have licenses for Web (it's very pricey), plus the only build for Linux we can do is Ubuntu, which makes it quite limited :( 

Great game. I think this game would be even more great on smartphones.

Hello! I loved the game, but I cant find a link to the LD page to give a rating! You can add a link to it by editing the game page, there should be a field just for that.

https://ldjam.com/events/ludum-dare/42/loot-keeper

Great game! Lots of fun to play. Only critique is that after a while you can become invincible and the in-game enemies lose their (quite literal) magic.

(+1)

This was great! Gave a review on LD, and will mention it here, but the movement speed on the selected item was a bit fast. Other than that, everything was great!